Tampilkan postingan dengan label htc vive. Tampilkan semua postingan
Tampilkan postingan dengan label htc vive. Tampilkan semua postingan

Senin, 26 Desember 2016

Best HTC Vive games for new owners

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First off, if you received or treated yourself to an $800 virtual reality system for Christmas, take a minute to be thankful. You’re an early adopter and you obviously have a bit of free space in your house, which are both good things!
Now that you've got an HTC Vive and have it all set up, it's time to treat yourself to some games, apps and virtual reality experiences, and Steam is the best place to find them. Steam is a lot less curated than Oculus Home which makes trying to find the good stuff a bit more tricky, but here are some picks to get you started.
A quick note: many of these games are also available on the Oculus Rift, and many of those games are available on Steam, so if you see a game on either list just take as an indication we think it’s very good and worth your time.

Experiences

Tilt Brush: Google’s Tilt Brush is an inviting, creative way to get people started in VR, but the program also allows for some surprisingly complex drawings in three dimensions. It’s like drawing with light. (Buy it on Steam)

Google Earth VR: There are a few interactions in this program that may be a bit hard on the stomach if you’re new to virtual reality, but the ability to explore so much of the world using your Vive more than makes up for it. Start by finding your house after starting from space, which is easier than you’d guess, and then have fun just meandering around the rest of the planet. (Get it on Steam)  


Waltz of the Wizard: This is currently one of the best-rated Vive games or experiences on Steam, and it’s free. It also shows off how magical virtual reality can be, and how enjoyable it is to explore new worlds. Waltz of the Wizard puts you in a room in front of a variety of ingredients, and you get to mix your own potions and see what hidden things you can discover. (Get it on Steam)

Games

The Lab: This is Valve’s own taster’s menu of what’s possible with virtual reality gaming on the Vive, and each short demo feels polished and distinct. There’s a surprising amount of stuff to see and do, along with some fun surprises for fans of Valve’s existing games. If you’ve never played a Vive game, start here. (Get it on Steam

http://www.polygon.com/2016/12/26/14071206/best-vive-games-vr

‘Virtually Real,’ the world’s first 3D-printed VR art exhibition in London

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LONDON, Dec 27 — From January 11 to 14, 2017, the Royal Academy of Art in London will present the first ever 3D-printed artworks in virtual reality, produced in collaboration with HTC Vive.
Artists from the Royal Academy and its alumni will create artwork using the virtual reality platform HTC Vive, creations that visitors to the exhibition will be able to experience in real time, “fully immersing themselves in the virtual piece.”

Art and virtual reality

The exhibition is the first of its kind, with artists using a combination of artistic software programmes such as the Tilt Brush and Kodon modeling tool, which allow the user to paint in a 3D space. SuperHuge 3D printing is then used to produce the creations in real life. The three selected artists, Adham Faramawy, Elliot Dodd and Jessy Jetpacks are all specialised in work using virtual reality, apps and multimedia.

Visitors will not only be able to walk around, under and through the exhibition, but will also be able to watch a playback of the making of each artwork, and are then invited to try their hand at creating a piece themselves using the same technology as the artists.
The Head of Fine Art Process at the Academy, Mark Hampson, explained that this exhibition was part of a long-term mission to ”become pioneers in the production of 3D sculptural forms created from virtually generated imagery,” showcasing the future of art and the possibilities of virtual reality in the creative industry.

http://www.themalaymailonline.com/tech-gadgets/article/virtually-real-the-worlds-first-3d-printed-vr-art-exhibition-in-london

Grab an HTC Vive for $700, $100 Less Than Usual

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If you've found yourself with money burning a hole in your pocket or a virtual reality-capable PC after Christmas, the HTC Vive is $100 off right now.
Amazon and the official HTC store are offering the headset for $699 as of this writing. Vive deals haven't been especially common, but it did also drop to this price briefly around Black Friday.
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This comes with the headset itself, two SteamVR wireless controllers, headphones, and two base stations that track your movement and allow for room-scale VR. It also comes with free copies of Zombie Training Simulator and The Gallery - Episode 1: Call of the Starseed.
At a hair under $700, this brings the Vive closer in price to the Oculus Rift, which costs $600 (without its pricey but very good Oculus Touch controllers). For more on what to expect, check out GameSpot's Vive review. Bear in mind, you'll need a fast-enough PC--HTC calls for at least a GTX 1060 or RX 480.

Get a VR Headset for Christmas? Take a Virtual Trip

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I finally just woke up to reality. Virtual reality.
Before you get me confused with a hardcore science and technology nerd, I’d like to point out that I still haven’t seen the new Star Wars movie and I don’t have a UNIX computer. I haven’t played a video game since Nintendo 64. All that said, what I’ve discovered is that all you probably think you know about virtual reality has been rapidly evolving this year and it’s set to alter your life in the immediate future. The way you get information, entertain yourself, shop and travel is likely to change.
If you’re old enough to have seen The Net when it first came to theaters, you may remember being intrigued by this “Internet thing” that seemed to suddenly appear out of nowhere. Two decades later, we shop, meet people, watch movies, look up directions, read articles, and do pretty much every other activity that we used to have to drive somewhere to do—on the Internet. But not everyone jumped on the cyber-train in 1995 when we first heard about it (do you blame them after seeing what the Internet put Sandra Bullock through in The Net?). Some thought it was just a phase we were collectively going through. It quickly caught on however, and has been the biggest life-changer since the printing press. Well, I’m here to tell you: the next life-changer is here and it’s virtual reality.
So what does this have to do with travel? If you’ve never tried out the Vive or Oculus Rift system, you should find someone who has it and experience it for yourself. As soon as you put the cabled headset on, you are immediately transported to another reality. Imagine taking a 3D IMAX movie and wrapping it around your head. Not only are you right in the middle of a virtual world that is frightening real, but you can move inside of this world and interact with characters and objects. You can visit virtual museums and go to places you’ve only dreamed about. The technology has been around for years, but we’ve only recently gotten to the point where computers are fast enough and high-end graphics cards are affordable enough that an average person can own a system.
The HTC Vive and Oculus were just invented and released this spring so if you haven’t heard of them, you’re not alone. Computer techies and serious gamers were the first to grab up the trickle of available sets, but now they are becoming easier to find on Ebay and electronic stores. I tried both for the first time a couple of months ago and was blown away. VR uses a proprietary network called Steam that organizes and runs applications where you can do things like painting in a 3D environment with impossibly cool colors and brushes and then walk into the middle of your art, animate it, and even toss it into the sky. You can take a ride in space or shoot zombies that will scare you even if you don’t believe in zombies. Then there’s theBlu: Whale Encounter. It’s 90 seconds of standing underwater and watching a whale swim by. Doesn’t sound exciting? It is so incredibly realistic that you might start worrying about running out of air underwater. In the VIVE system you can’t see your body, but you can look around, look up, look down and the scenery is flawless. Tiny fish swim by you and dart around as if you are actually there.If you ever wanted to watch a whale underwater and don’t want to have to get a SCUBA certification and book a trip to the Maldives, then VR is for you.
If you want something more affordable, check out the $15 Google Cardboard VR headset. Google has been laboriously recording the planet to create maps for years and suddenly realized that they’ve been simultaneously creating the ultimate database for virtual travelers. What they’ve put together is more than amazing and it’s just going to get better as the medium becomes more mainstream. This is how it works: You put on your headset and you’re standing in space. The earth is a giant blue ball spinning in front of you. All you have to do is use your controllers to pull the earth towards you, flip it around, and then navigate to anywhere you want to go. The headsets and controllers in the VIVE system have a tracking system that knows where you are so that when you look behind you, you can see behind you. Your controllers allow you to grab things and manipulate them almost as if your hands really existed in this virtual world. So, you’re spinning the world around and feeling pretty powerful, right? It gets better. You pick a spot on the planet and fly there. Yes, fly.

As you get closer to the surface of the earth, you can see trees and buildings. It takes a few moments for the graphics card to render the details of the terrain, but you can fly about 100 feet above any place on the planet and see cars, statues, signs and everything else. The places you visit are based on images, so the rivers aren’t moving and you won’t see anyone walking around, so it almost seems like you’re visiting a miniature of the place, but wow, what a miniature! I was in Florence recently and decided the virtual version of the renaissance city would make a good start for my explorations. I used the quick start menu to take a quick trip to the center near the Duomo. Once I started hovering over the city, I could see my hotel, restaurants where I had eaten, statues I’d photographed and was amazed that I could take a mind-blowing virtual trip from my new perspective in the sky. I was able to see the rooftops and terraces on buildings that I could never see from the ground. Next I visited the island of Murano in Venice. As I retraced my steps of a recent trip from above, I noticed that one of the glass factories on the island had burned and I could see the damaged roof while flying past it. It’s better than having a drone; you are the drone. Imagine visiting any place in the world and flying there faster than Superman. And like many other Google products, it’s free.
I couldn’t resist taking a trip to my neighborhood and there it was: my house. I suddenly realized that my pool isn’t quite as private as I had previously imagined and that my roof had a bunch of weird angles. It’s cool being able to fly over your neighbors’ backyards. Google VR allows you to point to a place and save it so you can find it quicker next time.

360 films are becoming more popular and are made for VR headsets to take you right in the heart of the action. Since they’re films, you can’t interact with the medium, but you can experience Saint Mark’s Square, ride a roller coaster, take a gondola ride or experience other adventures around the world. These films are recorded with 360- or 180-degree cameras and allow you to look around, above and below. The action is happening all around you and is quite different than what you’re used to watching, so following a movie might be challenging at first with all the head turning and spinning around you have to do to keep track of everything. Many of these short videos put you in the middle of a popular tourist site or city center and since things are going on around you, it’s easy to feel like you’re an invisible observer in a real place. High Definition 360 videos are at least five times as large as a regular video files, so it might take a few hours to download any hi-res files, but you’ll see a big difference in the quality of your immersive experience. Low resolution looks very grainy on the headset and takes away from the realism. As cameras get
cheaper,internet gets faster, and consumers embrace this new technology, there will likely be an explosion in new content and quality. Once you’ve spent any time in virtual reality, you’ll find it difficult to go back to regular movies and video games.

We’re at the beginning of a new wave of VR technology that’s going to allow us to travel without leaving our homes. That can be life-changing for those who have mobility issues. For others, we can revisit former places we’ve traveled or do a little homework before we begin our next adventure.

https://www.houstoniamag.com/articles/2016/12/26/get-a-vr-headset-for-christmas-take-a-virtual-trip

Why HTC's Top-Ranked Virtual Reality Gear Will Lose Market Share In 2017

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Virtual reality gear was supposed to revitalize HTC after a decline in its staple business, smartphones. The Taiwanese high-tech developer’s VIVE-branded hand and headgear led the new, fast-growing virtual reality hardware market in much of 2016, giving gamers just about anywhere the controls to shoot at people or dive to the bottom of an ocean as if it were all really happening.

But Sony’s rival virtual reality gear and Oculus Rift sets are expected to surpass VIVE in 2017. HTC is having trouble getting AMOLED headset display panels as competition grows, industry analysts say. Even more glaringly real, newer brands would cut into VIVE’s lead anyway.

HTC’s headgear took a market lead of about 61.4% from April through November this year, according to this Steam hardware survey. But the survey shows Oculus headgear edging

HTC would have particular trouble sourcing the panels because only Samsung’s display panel business supplies them and it will “prioritize customers based on its relations with them in order to maximize its profit,” says Jason Tsai, wearable device analyst at market research firm TrendForce in Taipei. Oculus, which sometimes partners with Samsung on virtual reality gear, would get highest priority for orders, according to Tsai’s priority forecasts. Sony will offer AMOLED's supplier a more stable stream of orders, he adds, and it sometimes works with Samsung. He expects a shortage of panels.
“The AMOLED panel shortage will make it so HTC can't raise its shipments,” Tsai says. “The market share will decrease not because the demand issue, but because of supply problems.”

Apple’s expected orders for flexible, curved AMOLED iPhone displays could also eat into orders, says David MacQueen, apps and media executive director with market research firm Strategy Analytics. HTC’s “tens of thousands” of headgear units would not compare to the volume of a smartphone launch, he says.
HTC will ship 600,000 units in 2017, lapped by Sony in first place at 2.5 million, Oculus at 1.2 million and “other” brands with 800,000, TrendForce forecasts. Less than year ago, analysts said at the time, the company around for nearly two decades was eyeing virtual reality gaming tools as a new growth area after its smartphone segment had shrunk in world market share from 10.7% in 2011 to well below half that today.
VIVE’s other, and perhaps more long-term problem: It will gradually lose market share to newer entrants, such as Microsoft’s devices to be developed with major PC makers. MacQueen anticipates “many new VR headset launches” in 2017 as well as a new line by Oculus.

To compete, HTC may have to lower its price. “If HTC wishes to expand its shipment volume, it would have to launch more price-friendly VR head-mounted displays in the future,” says Steven Hsu, industry analyst with the Market Intelligence & Consulting Institute in Taipei. “Whether HTC will launch a new head-mounted display with a cheaper price will play as a key growth factor for the company.”

http://www.forbes.com/sites/ralphjennings/2016/12/26/why-htcs-top-ranked-virtual-reality-gear-will-lose-market-share-in-2017/#70951eac4eb3